Starmancer pre alpha6/13/2023 You can “sell” a purchased colonist at any time for a full refund. Colonists with “bad” perks cost less than colonists with “good” perks. In the universe, you're actually reconstructing corrupt colonist files with DNA Fragments. The intent here is to make colonists troublesome without turning into murderous psychopaths (don’t worry, they can still do that too)Ĭolonists are now "purchased" with DNA fragments. We added more interesting low morale perks: Talking to inanimate objects, hunger strikes, refusal to leave bedroom, graffitti artist, fire-starter, incontinence, and a few more. It's also similar to draft mode from Rimworld or Space Haven (stop what you're doing and going check it out). This is very similar to how the player controls people in The Sims, and allows you to do just about anything you want to do, whenever you want to do it. It removed lots of clutter, and overall feels much less stressful to interact with.Ĭolonists can now be directly controlled, with a context menu (more information below). The new design is much more extendable for future mechanics and objects. I briefly summarized each change, to keep it short These are the types of changes and content we'll be adding for a long time. Here are some of the changes we've made in the last year. (We recently switched from Asana to Clickup, so some tasks got lost) I do my best to keep the patch notes as accurate as possible. This is almost exactly what we're working on, updated in real-time. You can view what we're working on, and what we've already implemented on our public page. Maybe they solved the same problem we’re having-good-everyone benefits from using their solution If another game does something better, we want to know about. We're not trying to make a game with a profound message, or to prove how "creative" we are. There's a person out there having a bad day, we want to make something that makes their day slightly less bad. On a more personal note: we want to make something that's fun. Show us what you like (we'll add more of it), but also show us what you don't like. We're a 2 person dev-team-we need the community for this. It's not easy to play your own game and figure out what's fun and not fun. The element of fun adds a constant, unknowable cost. We have high level plans for post launch (weapons, livestock, bots, genetic augmentation), but our most important goal is to be as flexible as possible and address the least fun areas of the game. Our plan has always been to release Starmancer and continue adding new, free content for a long time (until way after it's responsible).
0 Comments
Leave a Reply. |